Halo 3 monitor

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Τρίτη, Σεπτεμβρίου 16, 2008



Character Creation
Character Creation from Soulcalibur III returned in Soulcalibur IV. Instead of including original weapon styles for use with certain classes of fighters, SCIV now only allows players to simply choose which character from the series they would like to have their created character mimic (excluding Algol, bonus characters, and the Star Wars guest characters). This differs from Soulcalibur III in that many unique styles were also included, such as Grieve Edge, Katana and Shuriken, Wave Sword, Steel Fan, or Tambourine. Many styles were removed in the transition, and the character creation has been simplified.
A wide array of new pieces of equipment are available for use in SCIV's Character Creation mode, and new options include a wider range of character voices (now with pitch adjustment) and the ability to change a character's general physique and muscularity.
In addition, equipped items now also affect a character's statistics. Armor, weapons, and accessories may increase health, attack or defense; they may also grant skill points that allow the character to equip special traits that affect the character's playstyle.[3] These traits range from automatically triggered guard impacts, the ability to cause damage against a blocking opponent, or even a stat increase based on parameters such as an opponent's alignment or gender. Standard characters will also be able to be modified in this way to a modest degree, allowing custom costumes and skill sets to be used in Special VS. mode. Custom characters can still be used in Standard VS. mode, but without any of the special abilities gained through equipment or weapon choice.
At the moment only one profile is allowed for offline versus mode, meaning that only one profile's created characters can be loaded at a time. If a friend comes over with their profile and saved characters, the only way to play with their custom characters is to either log off the other profile, or go through the process of recreating all the characters on the other profile. The game does not recognize two profiles and two save files, only one.

Active Matching Battle
Multi-fighter battles in Soulcalibur IV use a different structure from its predecessors, nicknamed Active Matching Battle (AMB). Similar to the tag system of games such as King of Fighters 2003, the AMB system allows players to switch to other members of a 'party' of fighters with the push of a button. Also, instead of starting a new round for each opponent defeated, new opponents will simply run into the battle immediately after a K.O. - with the exception of certain combatants. Matches utilizing the AMB system only appear in the Story and Tower of Lost Souls modes.

Soul Gauge & Critical Finish
Soulcalibur IV features an all-new Critical Finish system. Next to a player's Health Meter is a colored gem that represents the "Soul Gauge". The gem changes color when the player guards and is attacked. The color gradually changes from blue to green and eventually to red and then flashing red. The player's own Soul Gauge will regenerate if he or she makes an attack and hits the opponent (guarding or otherwise). If the character manages to empty out the opponent's Soul Gauge, he or she will get a short chance to perform a powerful Critical Finish move, which will defeat the opponent instantly, by pressing all four face buttons at the same time. Each character has his or her own personal Critical Finish move. Namco says that it developed the Soul Gauge to decrease the benefits from constant guarding, thus giving the game a faster tempo and making the matches more offensive.[4]

Force abilities
The Star Wars guest characters, Darth Vader, Yoda and The Apprentice, utilize unique attacks using the Force. Darth Vader is able to utilize Force-based pushes and chokes, Yoda can use the Force to launch himself into the air for complex aerial attacks, and The Apprentice is able to use Force lightning and other dark-side moves. These moves drain a special Force Meter, which recharges gradually when not in use. If the Force Meter is depleted, the player loses control of the character momentarily. At which time Yoda and The Apprentice show signs of fatigue, whereas Darth Vader appears to have malfunctions in his suit.[5]

Online Battles
For the first time in the series, Soulcalibur IV has the option to fight against other players online. Confirmed versus-modes available in online battles are "Standard VS" (for classic matches) and "Special VS" (for customized characters).[6] Created characters are playable in the online multiplayer mode.[7]

Characters
Darth Vader, the Apprentice and Yoda, characters from the Star Wars universe, are the playable guest characters. Darth Vader appears on the PlayStation 3, and Yoda on the Xbox 360. The Apprentice, the main protagonist of LucasArts' upcoming video game Star Wars: The Force Unleashed, also makes an appearance as a playable guest character on both the PlayStation 3 and Xbox 360 versions. However, recent videos that have appeared online [8][9][10][11][12], as well as Dale Nardozzi, Senior Editor of TeamXbox.com, confirmed that both Darth Vader and Yoda will eventually be made available as downloadable content for both the Xbox 360 and the PlayStation 3 consoles, respectively.[13][14][15]
Revenant,[16] Frederick Schtauffen[17][18] and several other minor Soul series characters make an appearance in battle; most can be made in the Character Creation mode.(information from wikipedia)

Τρίτη, Σεπτεμβρίου 09, 2008

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Soul Calibur


Soulcalibur IV (ソウルキャリバーIV, Sourukyaribā Fō?) is the latest installment in Namco's Soul series of fighting games, and was released on PlayStation 3 and Xbox 360 on July 29, 2008, in North America, on July 31, 2008, in Japan, Europe, and Australia, and on August 1, 2008, in the United Kingdom

Far Cry 2


Far Cry 2 is an upcoming first person shooter to be published by Ubisoft Montreal and is the sequel to Far Cry. Crytek, developers of the original game, are not involved in the development of Far Cry 2. It was announced on January 3, 2008, that in addition to Microsoft Windows, Far Cry 2 will also be available on the PlayStation 3 and Xbox 360,[3] and will ship simultaneously with the Windows version on October 24, 2008[1] in Europe and October 21, 2008 in North America[1].

Metal Gear colid 4


Metal Gear Solid 4: Guns of the Patriots (メタルギア・ソリッド4・ガンズ・オブ・ザ・パトリオット, Metaru Gia Soriddo 4 Ganzu obu za Patoriotto?) (commonly abbreviated to MGS4) is a stealth action video game. Directed by Hideo Kojima, Shuyo Murata and Yoji Shinkawa, Guns of the Patriots was developed by Kojima Productions exclusively[10] for the PlayStation 3 video game console. It is the seventh title in the Metal Gear series and the first in its fourth generation. The game was released worldwide on June 12, 2008, 10 years after the release of Metal Gear Solid and 20 years after the US release of the first Metal Gear

Guitar hero on tour


Guitar Hero: On Tour is a music video game for the Nintendo DS system, based on the Guitar Hero series of video games. The game is developed by Vicarious Visions and published by RedOctane and Activision, and was released in North America and Australia in June 2008, and in Europe in July 2008. Two versions were released in Europe, one for primarily English-speaking countries, and one for the rest of Europe, with some changes in the song list.
As with other Guitar Hero games, the player attempts to follow the lead guitar portion of a rock song as note patterns scroll by on the game's screens. Instead of the normal guitar peripheral used in other game console versions, On Tour is packaged with the "Guitar Grip", a unique four-fret controller that fits into the Game Boy Advance slot on either the Nintendo DS or DS Lite hardware. The player strums each note by dragging the stylus across the touchscreen while holding down the fret buttons. The design of the Guitar Grip and other gameplay mechanics went through many iterations by Vicarious Visions before the final design was reached. A special Guitar Duel mode against the computer or human opponent over local wifi incorporates other features of the Nintendo DS in order to remove distractions created by the opponent in order to keep playing the song.
On Tour received mixed reviews from critics. Many reviews cited problems with holding the Guitar Grip in place and cramping by holding the Grip too long. While some felt the game captured the spirit of the Guitar Hero series, others felt it was more an experiment than a successful game. The game broke Activision's sales records for the DS the week of its release, and it has been announced that a sequel, Guitar Hero: On Tour Decades, will be produced

Merceneries 2


PURE is an upcoming off-road, trick-racing video game for Xbox 360, PlayStation 3 and Microsoft Windows published by Disney Interactive Studios and developed by Black Rock Studio (formerly Climax Racing, the developers of the Moto GP and ATV Offroad Fury franchises). It was announced on February 14, 2008 and set to be released in North America on September 23, 2008 and in Europe on September 25, 2008. The Pure director Jason Avent has assured gamers that both Xbox 360 versions and Playstation 3 versions will run exactly the same.[1]
In E3 2008, PURE was named Best Racing Game of E3 2008 by the Game Critics Awards, Editors’ Choice Award from Official Xbox Magazine (U.S.), Best Driving Game from GameTrailers.com and Best Racing Game on Xbox 360 from IGN.
A demo was released on the Playstation Network and Xbox Live Marketplace on 4th September. The demo features one level of play,
PURE's soundtrack features a wide variety of new artists ranging from house and electronic to hip-hop and metal for the game. The following artists will feature on the game:

TOO HUMAN


The player takes on the role of Baldur (voiced by Crispin Freeman), one of the Aesir. In Too Human, the Norse gods are cybernetically enhanced humans. Baldur, son of Odin, is one of these gods and it is his duty to protect the human race from an onslaught of an advancing machine presence determined to eradicate all human life.
The story chronicles the ongoing struggle between cybernetic Norse gods, the invading machine presence and mortal men, featuring many Norse gods and characters from Norse mythology including Thor, Loki, Odin, Tyr, Heimdall, Freyja, Hel, and Mimir. Yggdrasil, the Tree of Life, acts as a gateway to an alternate world known as Cyberspace that is accessed through the advanced technology of the gods. The human gods are using cybernetic implants to supplement their own abilities, thus becoming more machine like. Conversely, the advancing machine army is harvesting human blood and limbs in an attempt to become more human. Baldur, the main character, is viewed by the other Norse gods as being insufficiently enhanced, thus "too human

Aces of the Galaxy


Aces of the Galaxy is a downloadable rail shooter, developed by Artech Studios and published by Sierra Online for the Xbox Live Arcade.[1] The game was released on June 4, 2008 for 800 Microsoft Points

Geometry wars xbox 360



The object of Geometry Wars is to survive as long as possible and score as many points as possible by destroying a constant, ever-increasing swarm of enemies. The game takes place on a rectangular playfield and the player controls a claw-shaped "ship" that can move in any direction using the left thumbstick, and can fire in any direction independently using the right thumbstick. The player also has a limited number of bombs that can be detonated and destroy all enemies on the playfield. As the game progresses, the player can earn extra lives and additional bombs at set score increments, and the primary weapon changes at regular intervals. Also, enemies spawn in progressively larger quantities and at greater frequency as the game progresses. If an enemy touches the player's ship, the ship explodes and a life is lost. The game is over when the player runs out of lives.
The Evolved version of the game takes place on a playfield that is slightly larger than the display area of the TV screen, and the camera follows the player's movements. A background grid pattern adds to the graphical effects by warping in reaction to player shots and the behavior of certain enemies. This version introduces new enemies and a score multiplier that increases as the player destroys enemies without losing a life